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Everyone starts on Rookgaard without a vocation. At level 8 you choose one of four paths on the mainland; a promotion makes you stronger still. All numbers come straight from the server’s vocation data.

Sorcerer

Pure offensive magic: fire, energy and death spells and runes, at the cost of fragile health. Wands. Promotes to Master Sorcerer.

Hit points / level
+5
Mana / level
+30
Capacity / level
+10
Magic level ×1.1
Club ×2
Sword ×2
Axe ×2
Distance ×2
Shielding ×1.5
Fist ×1.5

Druid

Healer and controller: ice and earth magic and the best healing for others. Rods. Great in teams. Promotes to Elder Druid.

Hit points / level
+5
Mana / level
+30
Capacity / level
+10
Magic level ×1.1
Club ×1.8
Sword ×1.8
Axe ×1.8
Distance ×1.8
Shielding ×1.5
Fist ×1.5

Paladin

A sturdy ranged fighter with balanced hit points and mana, the fastest distance training and holy support magic. Promotes to Royal Paladin.

Hit points / level
+10
Mana / level
+15
Capacity / level
+20
Magic level ×1.4
Club ×1.2
Sword ×1.2
Axe ×1.2
Distance ×1.1
Shielding ×1.1
Fist ×1.2

Knight

The front line: highest hit points and capacity, fastest melee and shielding training. Holds monsters for the team. Promotes to Elite Knight.

Hit points / level
+15
Mana / level
+5
Capacity / level
+25
Magic level ×3
Club ×1.1
Sword ×1.1
Axe ×1.1
Distance ×1.4
Shielding ×1.1
Fist ×1.1

Training speed: the multiplier is how much more practice each new level needs than the one before. Lower is faster; a full bar is the fastest training in the game.

Stats by Level

Rookgaard gives +5 HP, +5 mana and +10 cap per level from 150 HP / 0 mana / 400 cap at level 1. From level 8 your vocation’s gains apply.

VocationLevel 8
HP / MP / Cap
Level 20
HP / MP / Cap
Level 50
HP / MP / Cap
Level 100
HP / MP / Cap
Sorcerer185 / 35 / 470245 / 395 / 590395 / 1,295 / 890645 / 2,795 / 1,390
Druid185 / 35 / 470245 / 395 / 590395 / 1,295 / 890645 / 2,795 / 1,390
Paladin185 / 35 / 470305 / 215 / 710605 / 665 / 1,3101,105 / 1,415 / 2,310
Knight185 / 35 / 470365 / 95 / 770815 / 245 / 1,5201,565 / 495 / 2,770

Regeneration & Promotion
VocationHP / secMana / secMax soul1 soul every
Sorcerer0.080.671002 minutes
  → Master Sorcerer0.08120015 seconds
Druid0.080.671002 minutes
  → Elder Druid0.08120015 seconds
Paladin0.130.51002 minutes
  → Royal Paladin0.170.6720015 seconds
Knight0.170.331002 minutes
  → Elite Knight0.250.3320015 seconds

Regeneration while fed. Promotion speeds it up and doubles your soul points.


Balance Notes
  • Classic 8.0 numbers. Gains, regeneration and training speeds follow the original 8.0 values. Every vocation attacks every 2 seconds.
  • No hidden modifiers. No vocation has a secret damage, defence or armour multiplier; differences come from skills, spells and equipment.
  • Enchants fit the class. Item attributes only roll where they make sense: weapon-skill bonuses on that weapon type, spell stats on wands and rods, elemental procs matching the weapon’s element.
  • Beta will shape this. Balance is not final; we will tune from real hunting and PvP data and tester feedback.
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