A chance on a weapon or wand/rod hit to electrify the target: the damage shown, 3 times, every 2 seconds.
7 items can roll Electrify. The level it rolls at is random; higher levels are rarer. How attributes work ›
| Item | Type | Class | Level I | Level II | Level III | Level IV | Level V |
|---|---|---|---|---|---|---|---|
| Blessed Sceptre | Club | 4 | 2 dmg5% chance | 4 dmg6% chance | 6 dmg7% chance | 8 dmg8% chance | – |
| Demonbone | Club | 4 | 2 dmg5% chance | 4 dmg6% chance | 6 dmg7% chance | 8 dmg8% chance | – |
| Jade Hammer | Club | 4 | 2 dmg5% chance | 4 dmg6% chance | 6 dmg7% chance | 8 dmg8% chance | – |
| Thunder Hammer | Club | 5 | 2 dmg5% chance | 4 dmg6% chance | 6 dmg7% chance | 8 dmg8% chance | 10 dmg9% chance |
| Wand of Cosmic Energy | Wand | 2 | 2 dmg5% chance | 4 dmg6% chance | – | – | – |
| Moonlight Rod | Rod | 1 | 2 dmg5% chance | – | – | – | – |
| Tempest Rod | Rod | 3 | 2 dmg5% chance | 4 dmg6% chance | 6 dmg8% chance | – | – |