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Item Attributes

How attributes work

  • 249 items can have attributes: extra stats such as skills, leech, critical hits or protection.
  • Every one of those items has its own list of possible attributes (shown on its page) and a class: the most attributes it can hold at once. An item never gets the same attribute twice.
  • Each attribute rolls at a level. Higher levels are rarer: with three levels the odds are 57% / 29% / 14%.
  • Where to get them: equipment dropped by monsters sometimes comes with attributes, more often from elite monsters. Use an enchanting orb (and 3 enchanting dust) on an item to try to add one; a prismatic orb doubles the chance. A disenchanting orb removes one random attribute, a cleansing orb removes them all and gives dust back.
  • The item's glow shows how many attributes it has: Common 1 Uncommon 2 Rare 3 Epic 4 Legendary 5

Find items by attribute

Pick one or more attributes. Items listed can roll all of them (and have a high enough class to hold them together).

Base stats
Skills
Health, mana & speed
Protection
On hit
Elemental damage

Pick an attribute or an item type to list items.

All attributes

Base stats

AttributeWhat it doesItems
ArmorRaises the item's armor.58
AttackRaises the weapon's attack.135
Attack SpeedShortens the time between your automatic attacks, so you hit more often.91
DefenseRaises the item's defense.56
Extra DefenseRaises the weapon's extra defense (the +N after its defense).34
Hit ChanceRaises the distance weapon's hit chance.4
RangeLets the weapon, wand or rod shoot further.8
WeightMakes the item lighter to carry.137

Skills

AttributeWhat it doesItems
Axe FightingRaises your axe fighting skill while the item is equipped.61
Club FightingRaises your club fighting skill while the item is equipped.64
Distance FightingRaises your distance fighting skill while the item is equipped.36
Magic LevelRaises your magic level while the item is equipped.28
ShieldingRaises your shielding skill while the item is equipped.42
Sword FightingRaises your sword fighting skill while the item is equipped.56

Health, mana & speed

AttributeWhat it doesItems
HealingAdds the amount to every heal you receive.8
Health RegenRestores health on a timer while the item is equipped.24
Mana HealingMana fluids and potions restore more mana.12
Mana RegenRestores mana on a timer while the item is equipped.19
Max HealthRaises your maximum health. Knights get the full amount, paladins half and sorcerers and druids a third.43
Max ManaRaises your maximum mana. Sorcerers and druids get the full amount, paladins half and knights a third.24
SpeedYou walk faster.16

Protection

AttributeWhat it doesItems
Absorb HealthA chance to turn part of the damage you take into health.1
Absorb ManaA chance to turn part of the elemental damage you take into mana.2
Arrow GuardA chance to block a distance attack (arrows, bolts, spears) completely.38
DodgeA chance to avoid a hit completely.1
MitigationA chance on every hit you take to reduce its damage, whatever its type.16
Protect EnergyYou take less energy damage.13
Protect FireYou take less fire damage.25
Protect Mana DrainYou lose less mana to mana drain and to hits on your magic shield.11
Protect PhysicalYou take less physical damage.46
Protect PoisonYou take less poison (earth) damage.2
Reflect PhysicalA chance to send part of a physical hit back to the attacker.5
VibrancyA chance to shake off paralysis as soon as you are paralysed.7

On hit

AttributeWhat it doesItems
BerserkA chance on a melee hit to go berserk: +10% melee skills and a little extra speed for 8 seconds.22
BleedingA chance on a weapon hit to make the target bleed: the damage shown, 5 times, every 2 seconds.6
BurningA chance on a weapon or wand/rod hit to set the target on fire: the damage shown, 5 times, every 2 seconds.5
Critical HitA chance for weapon hits to deal extra damage.51
Critical SpellA chance for spells, runes and wand or rod hits to deal extra damage.5
Crushing BlowA chance for a weapon hit to crush through the monster's defense.42
Double BashA chance for a melee hit to strike a second time for half the damage.13
ElectrifyA chance on a weapon or wand/rod hit to electrify the target: the damage shown, 3 times, every 2 seconds.7
Life LeechA chance on a weapon hit to heal you for part of the damage dealt.64
Mana LeechA chance on a weapon hit to give you mana from part of the damage dealt.16
PerforationA chance for a weapon hit to pierce the monster's armor.46
PoisonA chance on a weapon or wand/rod hit to poison the target: the damage shown, 6 times, every 2 seconds.6
Spell LeechA chance on a spell, rune or wand/rod hit to give you mana from part of the damage dealt (up to 50 mana).2

Elemental damage

AttributeWhat it doesItems
Energy DamageAll your energy damage is stronger.3
Fire DamageAll your fire damage is stronger.3
Poison DamageAll your poison (earth) damage is stronger.2
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