Carlin: Level 8 to 20 Guide
You picked Carlin at the Oracle. Carlin has easy hunting directly under the city and one of the biggest dwarf mines on the continent within walking distance. It's also a short boat ride from Thais and Edron, where the training areas are.
This guide takes you from level 8 to level 20. All distances are measured from the Carlin temple, and all numbers come from the live game files. Experience is the monster's base experience. Elite monsters give more.
Your first hour in Carlin
- Learn your first spells. Each vocation has its own teacher in Carlin: Legola for paladins, Trisha for knights, Padreia for druids and Lea for sorcerers. Say hi, then spells. The spell teacher guide lists every spell up to level 20.
- Go down. The bugs right under the city make an easy first hunt.
- Plan a trip to Thais or Edron when you want to train skills. That's where the training teleporters are (see the training guide).
Where to hunt
Levels 8–12
| Monster | Exp | HP | Where |
|---|---|---|---|
| Bug | 18 | 29 | Directly beneath Carlin, 1–2 floors down. Over 40 spawns close together |
| Troll | 20 | 50 | About 40 squares east, 2 floors down |
| Rotworm | 40 | 65 | About 50 squares west, 2 floors down. Around 100 spawns in reach |
| Spider / Poison Spider | 12 / 22 | 20 / 26 | About 40 squares south-east, 1 floor down |
| Wolf | 18 | 25 | About 90 squares north-west, outdoors |
Best pick: bugs for levels 8–9, then rotworms. Both are close to the temple, so you can heal up and sell often.
Levels 12–16
| Monster | Exp | HP | Where |
|---|---|---|---|
| Dwarf | 45 | 90 | The dwarf mines about 140 squares south-east, 2–4 floors down |
| Dwarf Soldier | 70 | 135 | Same mines. Also attacks from range. Over 100 spawns |
| Amazon | 60 | 110 | About 110 squares east, outdoors. Attacks from range |
| Ghoul | 85 | 100 | About 110 squares south-west, 2–4 floors down |
| Skeleton | 35 | 50 | About 140 squares south-west |
Best pick: the dwarf mines. Dwarves and dwarf soldiers come in large numbers, and soldiers give good experience for their health.
Levels 16–20
| Monster | Exp | HP | Where |
|---|---|---|---|
| Dwarf Guard | 165 | 245 | About 75 squares north-east, 4 floors down. Over 150 spawns |
| Slime | 160 | 150 | About 65 squares south-west, 1–2 floors down |
| Valkyrie | 85 | 190 | About 115 squares east, outdoors |
| Ghost | 120 | 150 | About 150 squares south-west, deep underground. Drains life |
| Minotaur | 50 | 100 | About 165 squares south-east, 1–2 floors down |
Dwarf guards are the reason to stay in Carlin: there are a lot of them, they only fight in melee, and they give 165 experience each.
Watch out for these
- Warlock (4,000 exp, 3,500 HP). Over 25 warlocks spawn about 150 squares north, 8 floors down. Their energy attack hits for up to 230, and they drain mana. Nothing under level 60 belongs there.
- Dragon Lord (1,900 HP). About 85 squares north-east, 3–6 floors down.
- Dragon (1,000 HP). About 110 squares north-east, 6 floors down. Fire breath up to 170.
- Banshee (1,000 HP). About 135 squares south-west, 7 floors down. Drains up to 200 life at once.
- Giant Spider (1,300 HP). About 140 squares south.
- Demon Skeleton (400 HP). About 130 squares west.
- Wyvern (795 HP). About 130 squares west, above ground.
Any normal monster can also spawn as an elite: it glows, has up to seven times the health and hits harder. Learn the colors in the elite monster guide.
Quests worth doing before level 20
| Quest | Reward | Distance | What guards it |
|---|---|---|---|
| Fanfare Quest | simple fanfare (a bone key from a first chest opens the way) | ~25–35 squares. The fanfare chest is 2 floors down | Trolls |
| Iron Hammer Quest | iron hammer | ~175 squares, 1 floor down | Minotaurs and minotaur archers |
| Padreia's slime mission | Part of the Tibia Tales quest line | Ask Padreia | Slimes. The nearest spawn is ~65 squares south-west |
The Fanfare Quest is a quick first trip at level 8. Do the Iron Hammer Quest once minotaurs are easy for you.
Next goal: the Griffin Shield Quest (about 150 squares away, 8 floors down). It has three chests holding a griffin shield, an obsidian lance and a dwarven axe. It's guarded by elf arcanists, dwarf guards, stone golems and minotaur guards, so go after level 20, ideally with a team.
Quest givers in Carlin
| NPC | Quest | What they ask first |
|---|---|---|
| Padreia | Tibia Tales | Stop a slime plague that she saw in a vision |
| Mortimer | The Explorer Society | Join the society, then take missions like the butterfly hunt, plant collection and ice delivery |
| Dalbrect | The White Raven Monastery | Return his family brooch, and he'll sail you to the Isle of Kings |
Ask each of them about a mission.
Getting around
Captain Greyhound runs the Carlin boat:
| Destination | Price |
|---|---|
| Ab'Dendriel | 80 gp |
| Thais | 110 gp |
| Edron | 110 gp |
| Svargrond | 110 gp |
| Venore | 130 gp |
| Port Hope | 160 gp |
| Yalahar | 185 gp |
Uzon also travels to Edron, Darashia, Farmine, Kazordoon and Svargrond for 60 gp, and Nielson goes to Folda, Senja and Vega for 20 gp.
Experience from 8 to 20
| Level | Total exp | Level | Total exp |
|---|---|---|---|
| 8 | 4,200 | 15 | 37,800 |
| 9 | 6,400 | 16 | 47,000 |
| 10 | 9,300 | 17 | 57,600 |
| 11 | 13,000 | 18 | 69,700 |
| 12 | 17,600 | 19 | 83,400 |
| 13 | 23,200 | 20 | 98,800 |
| 14 | 29,900 |