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Carlin: Level 8 to 20 Guide

2026-11-09 · 4 min read

You picked Carlin at the Oracle. Carlin has easy hunting directly under the city and one of the biggest dwarf mines on the continent within walking distance. It's also a short boat ride from Thais and Edron, where the training areas are.

This guide takes you from level 8 to level 20. All distances are measured from the Carlin temple, and all numbers come from the live game files. Experience is the monster's base experience. Elite monsters give more.

Your first hour in Carlin

  1. Learn your first spells. Each vocation has its own teacher in Carlin: Legola for paladins, Trisha for knights, Padreia for druids and Lea for sorcerers. Say hi, then spells. The spell teacher guide lists every spell up to level 20.
  2. Go down. The bugs right under the city make an easy first hunt.
  3. Plan a trip to Thais or Edron when you want to train skills. That's where the training teleporters are (see the training guide).

Where to hunt

Levels 8–12

Monster Exp HP Where
Bug 18 29 Directly beneath Carlin, 1–2 floors down. Over 40 spawns close together
Troll 20 50 About 40 squares east, 2 floors down
Rotworm 40 65 About 50 squares west, 2 floors down. Around 100 spawns in reach
Spider / Poison Spider 12 / 22 20 / 26 About 40 squares south-east, 1 floor down
Wolf 18 25 About 90 squares north-west, outdoors

Best pick: bugs for levels 8–9, then rotworms. Both are close to the temple, so you can heal up and sell often.

Levels 12–16

Monster Exp HP Where
Dwarf 45 90 The dwarf mines about 140 squares south-east, 2–4 floors down
Dwarf Soldier 70 135 Same mines. Also attacks from range. Over 100 spawns
Amazon 60 110 About 110 squares east, outdoors. Attacks from range
Ghoul 85 100 About 110 squares south-west, 2–4 floors down
Skeleton 35 50 About 140 squares south-west

Best pick: the dwarf mines. Dwarves and dwarf soldiers come in large numbers, and soldiers give good experience for their health.

Levels 16–20

Monster Exp HP Where
Dwarf Guard 165 245 About 75 squares north-east, 4 floors down. Over 150 spawns
Slime 160 150 About 65 squares south-west, 1–2 floors down
Valkyrie 85 190 About 115 squares east, outdoors
Ghost 120 150 About 150 squares south-west, deep underground. Drains life
Minotaur 50 100 About 165 squares south-east, 1–2 floors down

Dwarf guards are the reason to stay in Carlin: there are a lot of them, they only fight in melee, and they give 165 experience each.

Watch out for these

  • Warlock (4,000 exp, 3,500 HP). Over 25 warlocks spawn about 150 squares north, 8 floors down. Their energy attack hits for up to 230, and they drain mana. Nothing under level 60 belongs there.
  • Dragon Lord (1,900 HP). About 85 squares north-east, 3–6 floors down.
  • Dragon (1,000 HP). About 110 squares north-east, 6 floors down. Fire breath up to 170.
  • Banshee (1,000 HP). About 135 squares south-west, 7 floors down. Drains up to 200 life at once.
  • Giant Spider (1,300 HP). About 140 squares south.
  • Demon Skeleton (400 HP). About 130 squares west.
  • Wyvern (795 HP). About 130 squares west, above ground.

Any normal monster can also spawn as an elite: it glows, has up to seven times the health and hits harder. Learn the colors in the elite monster guide.

Quests worth doing before level 20

Quest Reward Distance What guards it
Fanfare Quest simple fanfare (a bone key from a first chest opens the way) ~25–35 squares. The fanfare chest is 2 floors down Trolls
Iron Hammer Quest iron hammer ~175 squares, 1 floor down Minotaurs and minotaur archers
Padreia's slime mission Part of the Tibia Tales quest line Ask Padreia Slimes. The nearest spawn is ~65 squares south-west

The Fanfare Quest is a quick first trip at level 8. Do the Iron Hammer Quest once minotaurs are easy for you.

Next goal: the Griffin Shield Quest (about 150 squares away, 8 floors down). It has three chests holding a griffin shield, an obsidian lance and a dwarven axe. It's guarded by elf arcanists, dwarf guards, stone golems and minotaur guards, so go after level 20, ideally with a team.

Quest givers in Carlin

NPC Quest What they ask first
Padreia Tibia Tales Stop a slime plague that she saw in a vision
Mortimer The Explorer Society Join the society, then take missions like the butterfly hunt, plant collection and ice delivery
Dalbrect The White Raven Monastery Return his family brooch, and he'll sail you to the Isle of Kings

Ask each of them about a mission.

Getting around

Captain Greyhound runs the Carlin boat:

Destination Price
Ab'Dendriel 80 gp
Thais 110 gp
Edron 110 gp
Svargrond 110 gp
Venore 130 gp
Port Hope 160 gp
Yalahar 185 gp

Uzon also travels to Edron, Darashia, Farmine, Kazordoon and Svargrond for 60 gp, and Nielson goes to Folda, Senja and Vega for 20 gp.

Experience from 8 to 20

Level Total exp Level Total exp
8 4,200 15 37,800
9 6,400 16 47,000
10 9,300 17 57,600
11 13,000 18 69,700
12 17,600 19 83,400
13 23,200 20 98,800
14 29,900

More guides

  • Thais: Level 8 to 20 Guide

    Your path from level 8 to 20 if you chose Thais: where to hunt at each level, spell teachers, early quests and their rewards, and the monsters that kill careless low levels.

  • Venore: Level 8 to 20 Guide

    Your path from level 8 to 20 if you chose Venore: swamp hunts, elf towers, early quests and their rewards, spell teachers, and the dragons and demons just outside town.

  • Training Your Skills on Morta

    Where Morta's training dummies are, how to reach them from Thais and Edron, and how each vocation should train melee, distance, shielding and magic level.

  • Rookgaard Beginner's Guide: From Level 1 to the Mainland

    Everything a new Morta player needs on Rookgaard: which monsters to hunt in order, where to buy and sell, and how to leave with the Oracle at level 8.

  • Spell Teachers: Every Spell up to Level 20 and Where to Buy It

    On Morta, spells are bought from spell teachers. Here's who teaches each vocation in Thais, Carlin and Venore, and every spell up to level 20 with its level, words and price.

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