Training Your Skills on Morta
Levels come from hunting, but your skills (sword, axe, club, distance, shielding and magic level) decide how hard you hit and how much damage you take. Morta has a dedicated training area full of training dummies so you can raise them without risking your life.
How to get there
There are two training teleporters:
Step on one and you arrive in the training area: long rows of dummies, more than 100 of them, so there's always a free one.
From Carlin, take the boat to Thais or Edron (110 gp either way). From Venore, the Edron boat costs only 40 gp.
What a training dummy does
| Health | 100,000 |
| Experience | none |
| Its attack | Very weak melee hits |
| Healing | Heals itself back to full every 2 seconds |
You'll never kill a dummy, and it'll never kill you. Because it does hit back a little, your shielding trains while you attack.
Training by vocation
Knights: attack a dummy with the weapon type you want to raise (sword, axe or club). Your shielding goes up at the same time because the dummy keeps hitting you. Train the weapon type you actually hunt with, since skills don't carry over between weapon types.
Paladins: attack from range with spears or arrows to train distance fighting. Ammunition breaks or runs out, so bring plenty. Conjure Arrow (level 13) makes this much cheaper. Hold a shield to train shielding at the same time.
Sorcerers and druids: magic level goes up by spending mana, not by hitting things. Stand in the training area and use your mana on spells: conjure runes, cast Light or Great Light, or anything else. Every point of mana counts the same. Attacking a dummy with a wand or rod meanwhile trains a little shielding.
Rules to know
- You're logged out after 30 minutes of doing nothing. Attacking doesn't count. Walking, turning, using an item or saying something (casting a spell counts) resets the timer. Knights and paladins should turn or take a step now and then. Mages casting spells are fine.
- The teleporters are open to every account. You don't need premium.
- Dummies give no experience and no loot. The training area is only for skills.
- Keep an eye on your capacity and food. Long sessions burn through both.
When to train
Training is slower than hunting for raising your level, but it's the only safe way to fix weak skills. Good times to train:
- Right after you choose your vocation, before your first serious hunts.
- When a hunt starts to feel too dangerous. A few more skill points usually fix it.
- When you're out of supplies and need a break from hunting.
Spell teachers for your vocation are in the spell teacher guide.