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Training Your Skills on Morta

2026-11-09 ยท 2 min read

Levels come from hunting, but your skills (sword, axe, club, distance, shielding and magic level) decide how hard you hit and how much damage you take. Morta has a dedicated training area full of training dummies so you can raise them without risking your life.

How to get there

There are two training teleporters:

  • Thais: right beside the Thais temple.
  • Edron: right beside the Edron temple.

Step on one and you arrive in the training area: long rows of dummies, more than 100 of them, so there's always a free one.

From Carlin, take the boat to Thais or Edron (110 gp either way). From Venore, the Edron boat costs only 40 gp.

What a training dummy does

Health 100,000
Experience none
Its attack Very weak melee hits
Healing Heals itself back to full every 2 seconds

You'll never kill a dummy, and it'll never kill you. Because it does hit back a little, your shielding trains while you attack.

Training by vocation

Knights: attack a dummy with the weapon type you want to raise (sword, axe or club). Your shielding goes up at the same time because the dummy keeps hitting you. Train the weapon type you actually hunt with, since skills don't carry over between weapon types.

Paladins: attack from range with spears or arrows to train distance fighting. Ammunition breaks or runs out, so bring plenty. Conjure Arrow (level 13) makes this much cheaper. Hold a shield to train shielding at the same time.

Sorcerers and druids: magic level goes up by spending mana, not by hitting things. Stand in the training area and use your mana on spells: conjure runes, cast Light or Great Light, or anything else. Every point of mana counts the same. Attacking a dummy with a wand or rod meanwhile trains a little shielding.

Rules to know

  • You're logged out after 30 minutes of doing nothing. Attacking doesn't count. Walking, turning, using an item or saying something (casting a spell counts) resets the timer. Knights and paladins should turn or take a step now and then. Mages casting spells are fine.
  • The teleporters are open to every account. You don't need premium.
  • Dummies give no experience and no loot. The training area is only for skills.
  • Keep an eye on your capacity and food. Long sessions burn through both.

When to train

Training is slower than hunting for raising your level, but it's the only safe way to fix weak skills. Good times to train:

  • Right after you choose your vocation, before your first serious hunts.
  • When a hunt starts to feel too dangerous. A few more skill points usually fix it.
  • When you're out of supplies and need a break from hunting.

Spell teachers for your vocation are in the spell teacher guide.

More guides

  • Thais: Level 8 to 20 Guide

    Your path from level 8 to 20 if you chose Thais: where to hunt at each level, spell teachers, early quests and their rewards, and the monsters that kill careless low levels.

  • Carlin: Level 8 to 20 Guide

    Your path from level 8 to 20 if you chose Carlin: bugs under the city, dwarf mines, quests and their rewards, spell teachers, and the warlocks and dragons to stay away from.

  • Venore: Level 8 to 20 Guide

    Your path from level 8 to 20 if you chose Venore: swamp hunts, elf towers, early quests and their rewards, spell teachers, and the dragons and demons just outside town.

  • Rookgaard Beginner's Guide: From Level 1 to the Mainland

    Everything a new Morta player needs on Rookgaard: which monsters to hunt in order, where to buy and sell, and how to leave with the Oracle at level 8.

  • Spell Teachers: Every Spell up to Level 20 and Where to Buy It

    On Morta, spells are bought from spell teachers. Here's who teaches each vocation in Thais, Carlin and Venore, and every spell up to level 20 with its level, words and price.

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